PART A: Context for Digital Storytelling Project
Each year, the Children’s Literature (a unit of work offered in the English A/M course) class at an ACT senior secondary school is required to produce their own picture book for children aged between birth – eight years of age. These stories must meet specific requirements relating to class content covered during the semester (developmental stage; artwork; no ‘ABC/123’ books). Students have to take into account course content around child development, ‘age and stage’, and provide a rationale referring to these with their final product. Specifically, students must discuss the psychology theory (Maslow’s Hierarchy of Needs, Attachment Theory etc) behind their chosen technique, age group, and illustrate their own work.
The teacher librarian has always taken part in moderating this work for the Childrens Literature teacher as ‘expert’ in this area. After 2-3 years of moderation of this work, it has been observed that students would benefit from a resource that they can turn to when wanting to experience ‘best practice’ in writing and producing rich picture books for the age group chosen. This would be used as an adjunct to classwork and support from the teacher librarian. The result is Picture Books for small children: the good, the bad and the dodgy, a Tackk to be embedded into the LTC Library website as a resource. It is to introduce this particular part of the content and will be further developed and added to in conjunction with the classroom teacher over time.
An additional benefit to a tool such as this for senior secondary students is the opportunity to continue with schoolwork away from the classroom. At this school, there are students who are carers for family members and can miss school, and some students have chronic mental and physical illnesses that keep them from attending classes. Supporting the findings of University of Canberra PhD candidate Megan Jackson (2014), providing digital interaction for chronically ill students can keep their engagement in their learning.
The use of Tackk as a tool for delivery allows for a quick and easy production of a quality product and allows simple insertion of many forms of media (audio, video, text, voiceover etc). This is particularly useful for a school that makes considerable use of Google Classroom and Google Apps for Education.
This digital resource has been created to enthuse both staff and students involved in this subject to consider digital storytelling as a possibility to present their final products. At the moment, final products are very print-based, due to the fact that the ACT Board of Senior Secondary Studies requires student work to be available for moderation by others in print form (and only recently has allowed for digital assessment to be a possibility). Tackvic’s (2012) article and its premise – where the digital platform frees students to be inspired by images and the freedom to add and enhance their work with digital affordances, and removes their inhibitions – should be taken into account here.
Each semester, students need to be exposed to examples of what they are about to write. It is undertaken by provision of a number of picture books by the teacher but will be supported by this Tackk. New teachers to this unit can benefit from support of this teaching resource to underpin their classwork and students can watch this over again when creating their assessment piece.
This digital piece provides an online resource at a time when the LTC Library is moving forward with eResourcing and greater provision of information and academic support online for 24/7 access.
Images throughout the Tackk provide the opportunity for students to explore the concept of visual literacy as an integral part of studying Children’s Literature. Questions like those provided by Stephenson (2013) on her Book Chook blog can extend students’ learning in this area and contribute to a more effective final product for assessment.
The interactivity of this Tackk comes with a link to a Padlet wall. It allows the teacher or TL to run the students through the intro as the catalyst for a class discussion/brainstorming session, and gauge how the students understood the content formatively.
Students will find it simple to navigate through the Tackk, as it will be similar to browsing through a webpage or a website. Images used are provided by 500px (via Tackk’s search tool) and Flickr (attributed using the Flickr cc Attribution Tool provided by Cogdog). Tackk is available on any device which makes it portable and accessible to students. Headings have been kept simple, hyperlinks identified with recognisable colour/underlining, and other accessibility requirements have been considered as per the WebAIM (2013) site.
This Tackk will be posted on the LTC Library website (2015) as a resource for students to access once further content has been developed and added.
References (Part A)
Lake Tuggeranong College Library. (2015). Lake Tuggeranong College Library. Retrieved from http://ltclibrary.com/
Nicholson, L. (2014, March 8). Help for sick students stuck at home. The Canberra Times. Retrieved from http://www.canberratimes.com.au/act-news/help-for-sick-students-stuck-at-home-20140307-34d93.html
Stephenson, S. (2013). Questions to Promote Visual Literacy. The Book Chook. Retrieved from http://www.thebookchook.com/2013/03/questions-to-promote-visual-literacy.html
Tackk. (2015). Tackk – Create, connect + chat with friends. Retrieved from https://tackk.com/
Tackvic, C. (2012). Digital storytelling: Using technology to spark creativity. The Educational Forum, 76(4), 426. Retrieved from http://dx.doi.org.ezproxy.csu.edu.au/10.1080/00131725.2012.707562
WebAIM. (2013). Web accessibility for designers. Retrieved from http://webaim.org/resources/designers
PART B: Digital Storytelling Project
PART C: Critical reflection
Literature in Digital Environments has provided an opportunity to delve further into this ever developing area of literature. Digital literature has progressed beyond a simple CD with book (as mentioned in Lyn Oxley’s forum post) (2015, July 20) and into the realm of transliteracy and metaliteracy.
My initial blog post for this subject (2015a) questioned why digital literature was necessary, and whether the digital was really as good as the print. Lamb (2011) convinced me that the affordances of this new form of literature allowed for a positive impact on the way we read and interacted with information in this day and age. Walsh (2013), however, poses the question around whether stories will still be defined by traditional characteristics, or whether the multimodal nature of digital literature will inherently change that.
Do stories HAVE to be defined by paradigms that, in the digital age, are changing and creating new ways of sharing and preserving our ideas? Why not NEW paradigms and characteristics? Multimodality and transliteracy have provided us with something beyond what has been in the past and value-added to our experience of ‘story’. As mentioned in my first assessment piece (2015b) (from an article by Jabr (2013)), these texts immerse the reader in a sensory experience that is not the same as purely print literature.
Moving into the digital arena provides some exciting opportunities in the classroom. Teachers and students can start with something as simple as Google Docs and collaborative creations, and move into more interactive and multimodal platforms when ready. But while some of our colleagues are enthused about this innovation, there are always those who are scared to change their practice. Liddell’s forum post (2015, July 25) posed some excellent solutions and strategies to put in place, some that I have used in the past and employ in my current practice.
Engaging learners at a deeper level in something that is encouraged in this year’s K-12 Horizon Report. Learners are now creators and can learn in a more participatory manner, also allowing for differentiation within the classroom space.
Something that I’m still working through in my own practice in this space is the need to ensure that going digital is a more developed version of my activities and not just a digital replacement for something that could be done in an analog manner. Using the SAMR model (created by Puentedura) as a guide for my content creation and design will hopefully see this improve over time. I believe that I should be aiming for a level commensurate with the Modification interaction level of the SAMR model (Queensland Department of Education and Training, 2013).
Twitterature is a digital writing form and platform I was keen to attempt during the course of this subject, particularly after reading Twitterature: the world’s greatest books retold through Twitter! Alas, time constraints mean that I have yet to grapple with this.
As a teacher librarian, reading through the module tackling copyright and digital rights management both angered and frustrated me. In a world that is increasingly more participatory and open, the almighty dollar and publishing houses make the creation and sharing of digital works complex. I really enjoyed reading Lyn Oxley’s blog post which discusses this issue in relation to eBooks for children and problems posed for her as a student when borrowing digital items.
Accessibility to items on all digital platforms has become a particularly important part of being a citizen and creator in the online world. When creating digital works, I always take time to speak with my students about the importance of alt text, colour choices on websites, and consideration of layout. It is something that we have to practice when working on our school website because of ACT Government policy, and something I have been aware of since my own days learning to code and create websites. The WebAIM infographic (2013) is an excellent resource for teachers and students when creating digital works.
I was particularly taken with the insightful wrap up comments made on the student forum by Ledger (2015, October 11) and Herbert (2015, September 14). Both students referred to Tolisano’s blog post on Digital Storytelling (2015) and succinctly touched on points that resonated with me. While digital storytelling shares stories and information far and wide, harnessing the digital affordances of the many tools and platforms available, it is also provides an ability for those with minimal opportunity to have a voice and share beyond their own sphere. Digital storytelling allows people to create and participate in the world around them in a way far fuller than print media does.
As a very last minute highlight to my studies this session, I have the pleasure of working with one of our students in the next week in assisting her with online publishing. She and a friend have recently launched their fanzine, The Vortex, at Conflux 2015. We will be discussing subscription set up, obtaining an ISBN, and also the best platform on which to publish their work. Currently available for purchase in PDF format and hard copy, it contains rich text / links begging for a digital platform. There is also a YouTube channel, Pinterest and Etsy accounts to supplement the zine content so a multimodal platform would be best. We’re both very excited about the possibilities that lay ahead for this publication!
It has been a great joy as a student and an educator to find a connection between my learning from INF530 and the content of INF533, finding that connection in the digital ecosystem of which we are all a part. I’m looking forward to now taking the learning from INF533 to my next subject, INF443 Digital Preservation. After all, what is digital storytelling but an opportunity to preserve the stories, the culture, and the knowledge of our society?
References (Part C)
Fora TV. (2013, September 27). The new literacies: Clive Thompson [Video file]. Retrieved from http://fora.tv/2013/09/22/the_new_literacies
Herbert, K. (2015, September 14). Literature in Digital Environments: 7.1 Review learning [Online discussion board comment]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&forum_id=_28857_1&nav=discussion_board_entry&conf_id=_7305_1&course_id=_6667_1&message_id=_369246_1#msg__369246_1Id
Jabr, F. (2013, April 11). The reading brain in the digital age: The science of paper versus screens. Scientific American. Retrieved from http://www.scientificamerican.com/article/reading-paper-screens/
Korodaj, L. (2015a, July 6). Digital literature: emerging writers thoughts: comments [Blog post]. Retrieved from http://thinkspace.csu.edu.au/emusings/2015/07/06/digital-literature-emerging-writers-thoughts-comments/
Korodaj, L. (2015b, September 4). INF533: Assessment Item 2 Part A: Digital Literature review & Part B: Critical reflection [Blog post]. Retrieved from http://thinkspace.csu.edu.au/emusings/2015/09/04/inf533-assessment-item-2-part-a-digital-literature-review-part-b-critical-reflection/
Lamb, A. (2011). Reading redefined for a transmedia universe. Learning and leading with technology, 39(3), 12-17. Retrieved from http://ezproxy.csu.edu.au/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=ehh&AN=67371172&site=ehost-live
Ledger, P. (2015, October 11). Literature in Digital Environments: 7.1 Review learning [Online discussion board comment]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&forum_id=_28857_1&nav=discussion_board_entry&conf_id=_7305_1&course_id=_6667_1&message_id=_369246_1#msg__369246_1Id
Liddell, R. (2015, July 25). Literature in Digital Environments: 2.3 Getting practical – challenges of using digital literature in the classroom [Online discussion board comment]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&forum_id=_28852_1&nav=discussion_board_entry&conf_id=_7305_1&course_id=_6667_1&message_id=_247355_1#msg__247355_1Id
Malita, L., & Martin, C. (2010). Digital Storytelling as web passport to success in the 21st Century. Procedia-Social and Behavioral Sciences, 2(2), 3060-3064.
Oxley, L. (2015, July 20). Literature in Digital Environments: 1.2 Emerging literary experiences [Online discussion board comment]. Retrieved from https://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&forum_id=_28857_1&nav=discussion_board_entry&conf_id=_7305_1&course_id=_6667_1&message_id=_369246_1#msg__369246_1Idhttps://interact2.csu.edu.au/webapps/discussionboard/do/message?action=list_messages&forum_id=_28851_1&nav=discussion_board_entry&conf_id=_7305_1&course_id=_6667_1&message_id=_247352_1#msg__247352_1Id
Queensland Department of Education and Training. (2013). The SAMR model: engage in deep learning and authentic contexts. Classroomconnections.eq.edu.au. Retrieved from https://classroomconnections.eq.edu.au/topics/pages/2013/issue-7/samr-learning-technologies.aspx
Tolisano, S.R. (2015, Aug 18). Digital storytelling: What it is… and… what it is NOT. Retrieved from http://langwitches.org/blog/2015/08/18/digital-storytelling-what-it-is-and-what-it-is-not/
Walsh, M. (2013). Literature in a digital environment. In L. McDonald (Ed.), A literature companion for teachers (pp. 181-194). Marrickville, NSW : Primary English Teaching Association Australia (PETAA). Retrieved from: https://www.csu.edu.au/division/library/ereserve/pdf/walsh-m3.pdf
WebAIM. (2013). Web accessibility for designers. Retrieved from http://webaim.org/resources/designers